
I've drawn some sketches of the game's looks, as well as a diagram containing the client-server game loops and interaction:

I need to draw up a major schematic of the data structures and look into network programming again in order to be able to do b-spline correction on lag etc.
Finally managed to render a square on the screen. I'm not kidding
I proceeded to try loading alpha textures, which I have working now.
Apparantly, OpenGL doesn't care which texture is farther away, as long as it's drawn LATER. This means all the 2d objects in the 'foreground' can be drawn last and the blend order will look allright.
Still having doubts about doing the game in 3d, but it will have major consequences for gameplay, system requirements and the like.
have to investigate the following:
* what is orthogonal view in opengl, and what does it do/allow. What are the drawbacks of keeping this in perspective mode?
* what is a good cross platform network library & a good sound library.
* investigate into what makes good gameplay and design the gameplay
* design the game experience: what are the main things I want to embody in the design of the levels etc?
* what is the story behind the game? Why are the shipz fighting? How do I make this believable
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