maandag 19 oktober 2009

Started exploring libraries. OpenGL with GLUT seems the best for portability. Discarded using librsvg and cairo to draw scalable vector graphics which would keep the app small and well downloadable -- the glib dependency is too heavy and writing a good svg renderer is tough.

Still need to find a good & simple network library, as well as a sound library.
I'm considering using the .ogg format for files, so that I don't need to mess with any .mp3/lame protected algorithm stuff. Both libraries need to be portable.

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