zaterdag 31 oktober 2009

Update on the leveleditor..





Hey everyone, just a quick update on the leveleditor:
Features so far:

* Multiple layers containing objects.
* Objects have multiple 'vertexloops'
* Vertexloops add and subtract to make holes using the OpenGL tesselator.
* (UN)Linking textures to objects
* Deleting Objects
* Zooming, Panning, Changing layers

What has yet to be done/fixed:

* Moving / deleting vertexloops & vertices
* Moving objects
* Moving objects between layers
* Adding widgets (restricted to the widgets layer )
* Adding game elements (restricted to the structures layer )
* Saving & loading level files
* Switching between parallax background & normal background viewing
* Much, much more...

Apart from all this, the main problem I'm struggling with right now is to get the texture mapping to work nicely with the tesselator. I can't seem to figure out how to manipulate the texture map coordinates so that they will work out nicely. Although I'm happy that this sidetrack has really helped my knowledge of OpenGL/GLUT as well as refreshed my programming skills, I'm really anxious to get this thing finished so I can continue with the actual game!

See ya!

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