zondag 25 oktober 2009

Yesterday I've been struggling to get the lighting of the ship's window to be the way I wanted. I stimulated a rotating window in blender to confirm my suspicions that the specularity on an ellipsoid is also an ellipse. I then worked out the math and coded it into the spaghetti that is now Shipz Reborn 0.01. Here's how it looks:


Ofcourse this is a detail and something you would normally do at a much later stage. I considere it a small indulgence and a way of getting to know OpenGL. I'll now focus on the networkcode.

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